With a good 15 weeks off from university I’ve got a lot of time to get some personal projects done. I have 2 left over from university, one of which will be displayed below, and I’ve started one since I left my flat in Leeds.
This you’ll recognise from an earlier post, a digital sculpt of Rhino from the Spiderman comic books, stylized based on other’s work and my own choices. I painted this the week after finishing the actual sculpt, and the digital sculpting workshops were over. However, I found myself getting bogged down in researching the right specularity of skin and finding the right tones to use and ultimately ended up leaving it. Since it is quite far along I’d like to finish painting the skin, at least as a test of my ability. I recently discovered that I may be able to get Mudbox free through Autodesk’s student software website so I may abandon the other project, a sculpt of the Joker from DC comics and start again in Mudbox, rather than trying to use Sculptris.
This next piece is part of a grander plan to hone my animation and modeling skills and is heavily inspired by the graphic novel by Art Spiegalman: Maus.
I began trying to create it using very few polys but as I got further and further into it I decided I’d try and animate a few scenes with this and a couple of other characters like it, thus I had to focus more and more on making it a working model and a had to make it more and more detailed to make sure it wouldn’t stretch. As of yet It only requires hands, a working mouth and clothes before the model itself is complete, once it is skinned and a few scene assets are created I can begin animating the creature. I can say with the utmost certainty now that it’s a terrible idea to try and change a model to fit a purpose and much smarter to simply create it with the entire purpose fitted into an agenda of what to add when modelling it; no matter how it ultimately turns out, it hasn’t been a waste.